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AI Insights · Timothy · January 2022

Top 5 Celebrity Games on iOS in Denmark Q4 2021

Explore the performance trends of the top 5 celebrity games on iOS in Denmark during Q4 2021, including downloads, revenue, and active user metrics.

Top 5 Celebrity Games on iOS in Denmark Q4 2021

In the fourth quarter of 2021, the top 5 celebrity games on iOS in Denmark showcased varying performance trends in terms of downloads, revenue, and active users. Here’s a closer look at how each game fared during this period, based on data from Sensor Tower.

Kim Kardashian: Hollywood by Glu Games LLC saw modest weekly downloads, ranging from 29 to 106 throughout the quarter. The game’s weekly revenue experienced a peak of approximately $2.2K in late September but gradually declined to around $398 in early December before slightly rebounding to $1.3K by the end of December. Active users fluctuated between 397 and 543, with a noticeable dip towards the end of November.

MovieStarPlanet 2: Star Life from MovieStarPlanet demonstrated diverse performance. Weekly downloads reached a high of 514 in mid-October and remained relatively stable, ending the quarter with 470 downloads. Revenue saw a significant increase, peaking at about $1.1K in late October and mid-December. The game maintained a consistent active user base, ranging from 2.1K to 2.6K throughout the quarter.

BTS WORLD by Netmarble Corporation experienced lower weekly downloads, peaking at 38 in mid-October and maintaining a range between 5 and 33. Revenue peaked at around $685 in late November but generally stayed below $600 for most weeks. Active users showed a steady trend, fluctuating between 385 and 488.

PewDiePie's Tuber Simulator from Outerminds Inc. had steady download numbers, averaging around 90 to 123 per week. Revenue remained relatively stable, peaking at $126 in late September and dipping to $35 by the end of December. Active users ranged from 491 to 562, with a peak in early November.

Lastly, BTS Universe Story, also by Netmarble Corporation, had minimal download activity, peaking at 27 in mid-October. Revenue saw a slight increase, peaking at $112 in early November, but generally remained below $80 for most of the quarter. Active user data for this game was negligible.

For more detailed insights and trends, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022